New moves are denoted with an asterisk and detailed at the bottom.
Treecko
Type: Grass
Resist: Water, Electric, Ground, Grass
Vulnerabilities: Fire, Flying, Poison, Bug, Ice
Start with:1d6 HP, Tackle, Leer, and:
$1: Leech Seed
$2-3: Cut
$4-5 Potion
$6: X Speed
List of moves:
1-3: Absorb
4-6: Quick Attack
7-9: Fury Cutter*
10-13: Screech
14-16: Mega Drain
17-19: Agility
20: Leaf Blade*
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Grovyle
Type: Grass
Resist: Water, Electric, Ground, Grass
Vulnerabilities: Fire, Flying, Poison, Bug, Ice
Benefit: When you evolve to Grovyle, you gain 2d4 HP, increase your Strength by 1, your Dexterity by 1d4, and your Willpower by 1d4 (up to a maximum of 20 for each).
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Sceptile
Type: Grass
Resist: Water, Electric, Ground, Grass
Vulnerabilities: Fire, Flying, Poison, Bug, Ice
Benefit: When you evolve to Sceptile, you gain 2d6 HP, 1 Armor, increase your Strength by 1d4, your Dexterity by 1d8, and your Willpower by 1d6 (up to a maximum of 20 for each).
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Torchic
Type: Fire
Resist: Fire, Grass, Bug
Vulnerabilities: Water, Ground, Rock
Start with:1d6 HP, Scratch, Growl, and:
$1: Double Team
$2-3: Strength
$4-5 Potion
$6: X Attack
List of moves:
1-3: Ember
4-6: Peck
7-9: Sand Attack
10-13: Double Kick
14-16: Bulk Up*
17-19: Blaze Kick*
20: Sky Uppercut*
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Combusken
Type: Fire, Fighting
Resist: Fire, Grass, Ice, Bug (x2), Dark, Steel
Vulnerabilities: Water, Ground, Flying, Psychic
Benefit: When you evolve to Combusken, you gain 2d4 HP, increase your Strength by 1, your Dexterity by 1d4, and your Willpower by 1d4 (up to a maximum of 20 for each).
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Blaziken
Type: Fire, Fighting
Resist: Fire, Grass, Ice, Bug (x2), Dark, Steel
Vulnerabilities: Water, Ground, Flying, Psychic
Benefit: When you evolve to Blaziken, you gain 2d6 HP, 1 Armor, increase your Strength by 1d4, your Dexterity by 1d6, and your Willpower by 1d8 (up to a maximum of 20 for each).
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Mudkip
Type: Water
Resist: Fire, Water, Ice
Vulnerabilities: Electric, Grass
Start with:1d6 HP, Tackle, Growl, and:
$1: Dig
$2-3: Surf
$4-5 Potion
$6: Awakening
List of moves:
1-3: Mud-Slap*
4-6: Water Gun
7-9: Bide
10-13: Mud Shot*
14-16: Take Down
17-19: Muddy Water*
20: Earthquake
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Marshtomp
Type: Water, Ground
Resist: Fire, Poison, Rock, Steel
Vulnerabilities: Grass (x2)
Immunity: Electric
Benefit: When you evolve to Marshtomp, you gain 2d4 HP, 1 Armor, increase your Strength by 1d4, your Dexterity by 1, and your Willpower by 1 (up to a maximum of 20 for each).
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Swampert
Type: Water, Ground
Resist: Fire, Poison, Rock, Steel
Vulnerabilities: Grass (x2)
Immunity: Electric
Benefit: When you evolve to Swampert, you gain 2d6 HP, 1 Armor, increase your Strength by 1d6, your Dexterity by 1d4, and your Willpower by 1d4 (up to a maximum of 20 for each).
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New Moves
· Fury Cutter. (Bug) User deals 1d4 damage to the target. Each time this move is used, the damage die increases in size (1d4 1d6 1d8). [Usage: 3 x per encounter]
· Leaf Blade. (Grass) User deals 1d10 to the target. The attack is a critical hit if it rolls a 9 or 10. [Usage: 1 x per encounter]
· Bulk Up. (Fighting) User’s Armor increases by 1 and their attacks are Enhanced for the remainder of the encounter. [Usage: 3 x per day]
· Blaze Kick. (Fire) User deals 1d6 damage to the target. If rolling multiple damage dice and any match, the target suffers the Burn Status. Also, the attack is a critical hit if it rolls a 5 or a 6. [Usage: 2 x per encounter]
· Sky Uppercut. (Fighting) User deals 1d8 damage to the target. This move can hit airborne targets such as those using Fly or Bounce. [Usage: 2 x per encounter]
· Mudslap. (Ground) User deals 1d4 damage to the target and lowers the target’s Accuracy by one stage. [Usage: 1 x per encounter]
· Mud Shot. (Ground) User deals 1d6 damage to the target. If rolling multiple damage dice and any match, target has disadvantage on DEX saves until they pass a DEX save. [Usage: 2 x per encounter]
· Muddy Water. (Water) User rolls 1d20. On a 4 or higher, this moves deals 1d10 damage to the target(s) (Blast damage). If any damage dice match, the target(s) Accuracy is lowered by one stage. [Usage: 1 per day]
Post Script (Same as Gen 2 P.S.)
[1] The Squirtle line learns Withdraw at level 31. Turtwig starts with this mediocre move.
[2] Get a Pokemon from a later Gen? Come back here later!
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